ETERNAL WARFRONT //
GLOSSARY
Terms, abbreviations, unit roles, rules modules, and EW-specific
mechanics.
A
[TOP]
AIRBORNE DROP
A deployment mechanic where a vehicle is dropped at a chosen point, then
scatters based on dice. Typically uses d6 for distance and
d4 for direction.
B
[TOP]
BRIKWARS
The tabletop combat system Eternal Warfront is based on. EW modifies scale,
movement distances, and unit organization while preserving core mechanics
such as dice-based combat and Use Ratings.
See also:
BrikWars website,
BrikWars 2005 rulebook
E
[TOP]
EXP. (Explosive)
Exp. indicates that a weapon fires explosive ammunition. On a
successful hit, explosive rounds affect the target
and nearby units within the blast radius.
Explosive weapons are effective against grouped units, light vehicles, and
cover, but may also endanger friendly units near the impact point. See
BrikWars rulebook for more information.
S
[TOP]
SLOW (Reloading)
Slow indicates that a weapon or system requires a full turn to reload
or cycle after firing before it may be used again.
Rule: A weapon with
SLOW cannot be fired on
consecutive turns. After firing, it is considered reloading and
becomes available again on the following turn.
Common Examples:
• Artillery guns
• Large-caliber cannons
• Heavy anti-armor weapons
• Artillery guns
• Large-caliber cannons
• Heavy anti-armor weapons
Note: Slow applies to the weapon, not the unit operating it. Crew
abilities or special rules may reduce or bypass reload time. For more
information about this game mechanic please consult the BrikWars rulebook.
U
[TOP]
USE or USR RATING
Use Rating represents how difficult a weapon, system, or ability is
to operate. It defines the minimum dice roll required to successfully
use that item. Lower values indicate better training or simpler equipment.
Example:
A weapon with USE 3 requires a roll of 3 or higher on a d6 to operate successfully.
A weapon with USE 3 requires a roll of 3 or higher on a d6 to operate successfully.
Note: Use Rating applies to weapons, vehicles, and
special abilities. Modifiers, crew skill, or scenario effects may
adjust the effective Use Rating. For more information about this game
mechanic please consult the BrikWars rulebook.
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